Generated code in Rust

I was recently using protocol buffers, which use a code generator. The basic idea is that you make a .proto file, and pass it to protoc, which generates code for your target languate (in this case, rust).

I could have just ran protoc manually, and put the output in my src folder. But that's not very pleasant if I want to modify or add more protocol buffer descriptions later. I'd rather keep the .proto files in the project, and generate the .rs files at build time.

First, we need to point cargo.toml at a build script

build = ""

Then there's the build script. It has to find the .proto file, and use protoc to generate a .rs file in the build directory (a dir cargo generates for build scripts to write files to).

There's an extra complication, though. The way to use a build script generated file in your program is to include!() it from your src dir, but it breaks if the included file has top level attributes, which the protocol buffer files do have. The path attribute on mod items would be nice, but you can't use macros in attributes, so that won't work either.

To get around it, I'm generating a second file that just has a mod item with a path attribute, and include!ing that instead. It's ugly, but it works.

use std::env;
use std::path::PathBuf;
use std::process::Command;
use std::fs::File;
use std::io::Write;

fn main() {
    //project folder
    let root = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
    //project/proto, where the .proto files are
    let source = root.join("proto");

    //cargo-generated dir for build script to output to
    let out = PathBuf::from(env::var("OUT_DIR").unwrap());

    //build a rust file for example.proto
    build_proto(&source, &out, "example");

fn build_proto(src_dir : &PathBuf, dst_dir : &PathBuf, name : &str) {
    let name_buf = PathBuf::from(name);
    //generate rust code from .proto file
    let res = Command::new("protoc")


    //HACK: workaround for issue #18810/#18849

    let wrapper_path = dst_dir.join(name).with_extension("mod");
    let mod_path = dst_dir.join(name).with_extension("rs");

    let mut f = File::create(wrapper_path).unwrap();

    //#[path = "BUILD_DIR/"]
    //pub mod name;
    write!(f, "#[path = \"{}\"]\npub mod {};", mod_path.to_string_lossy(),name);

And finally, the line in (or some other rust file in src)


include!(concat!(env!("OUT_DIR"), "/example.mod"));

And that's it. Generated code up and running!